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    Namespace DOTSDynamicBone

    Classes

    DOTSDynamicBoneClass

    This holds and displays all the data needs to modify to create the DOTSDynamicBone data

    DOTSDynamicBoneComponent

    This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the IndependantDOTSDynamicBoneComponent

    DOTSDynamicBoneIndependantMultipleComponent

    This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.

    DOTSDynamicBonesComponent

    This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.

    ExcludeEntityFromSimulation

    This class holds data related to simulation exclusion

    IndependantDOTSDynamicBone

    This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent

    Structs

    DOTSDynamicBone

    This is a DOTSDynamicBone. This struct holds data used for calculations

    DOTSDynamicBone_BufferElement

    This is a BufferElement that holds a bone and the start and end index of its particles in the Particle DynamicBuffer

    DOTSDynamicBone_TransformOverrideLink_Tag

    DOTSDynamicBoneCulling_Tag

    DOTSDynamicBoneIndependantBone_Link

    DOTSPlane

    A DOTS representation of a Unity Plane

    IndependantDOTSDynamicBone_Tag

    This is a tag that is added to entities that classify as an IndependantDOTSDynamicBone

    Particle

    This contains all the data related to a section the DOTSDynamicBone. Here the data is store and calculations are performed on the data

    ParticleTransform

    This is an imitation of a Unity Transform since RigidTransform didin't give me enough information

    Enums

    DOTSDynamicBone.FreezeAxis

    DOTSDynamicBone.UpdateMode

    DOTSDynamicBoneClass.UpdateDataFrom

    ParticleTransform.DOTSDynamicBoneColliderType

    In This Article
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