Namespace DOTSDynamicBone
Classes
DOTSDynamicBoneClass
This holds and displays all the data needs to modify to create the DOTSDynamicBone data
DOTSDynamicBoneComponent
This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the IndependantDOTSDynamicBoneComponent
DOTSDynamicBoneIndependantMultipleComponent
This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.
DOTSDynamicBonesComponent
This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.
ExcludeEntityFromSimulation
This class holds data related to simulation exclusion
IndependantDOTSDynamicBone
This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent
Structs
DOTSDynamicBone
This is a DOTSDynamicBone. This struct holds data used for calculations
DOTSDynamicBone_BufferElement
This is a BufferElement that holds a bone and the start and end index of its particles in the Particle DynamicBuffer
DOTSDynamicBone_TransformOverrideLink_Tag
DOTSDynamicBoneCulling_Tag
DOTSDynamicBoneIndependantBone_Link
DOTSPlane
A DOTS representation of a Unity Plane
IndependantDOTSDynamicBone_Tag
This is a tag that is added to entities that classify as an IndependantDOTSDynamicBone
Particle
This contains all the data related to a section the DOTSDynamicBone. Here the data is store and calculations are performed on the data
ParticleTransform
This is an imitation of a Unity Transform since RigidTransform didin't give me enough information