Class IndependantDOTSDynamicBone
This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent
Inheritance
System.Object
IndependantDOTSDynamicBone
Implements
IConvertGameObjectToEntity
Namespace: DOTSDynamicBone
Assembly: cs.temp.dll.dll
Syntax
public class IndependantDOTSDynamicBone : MonoBehaviour, IConvertGameObjectToEntity
Remarks
This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent
Fields
m_DOTSDynamicBone
Declaration
public DOTSDynamicBoneClass m_DOTSDynamicBone
Field Value
Type | Description |
---|---|
DOTSDynamicBoneClass |
Methods
Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | |
EntityManager | dstManager | |
GameObjectConversionSystem | conversionSystem |
Implements
IConvertGameObjectToEntity