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    Class IndependantDOTSDynamicBone

    This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent

    Inheritance
    System.Object
    IndependantDOTSDynamicBone
    Implements
    IConvertGameObjectToEntity
    Namespace: DOTSDynamicBone
    Assembly: cs.temp.dll.dll
    Syntax
    public class IndependantDOTSDynamicBone : MonoBehaviour, IConvertGameObjectToEntity
    Remarks

    This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent

    Fields

    m_DOTSDynamicBone

    Declaration
    public DOTSDynamicBoneClass m_DOTSDynamicBone
    Field Value
    Type Description
    DOTSDynamicBoneClass

    Methods

    Convert(Entity, EntityManager, GameObjectConversionSystem)

    Declaration
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    Parameters
    Type Name Description
    Entity entity
    EntityManager dstManager
    GameObjectConversionSystem conversionSystem

    Implements

    IConvertGameObjectToEntity
    In This Article
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