Class IndependantDOTSDynamicBone
This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent
Inheritance
System.Object
    IndependantDOTSDynamicBone
  Implements
IConvertGameObjectToEntity
  Namespace: DOTSDynamicBone
Assembly: cs.temp.dll.dll
Syntax
public class IndependantDOTSDynamicBone : MonoBehaviour, IConvertGameObjectToEntityRemarks
This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the DOTSDynamicBoneIndependantMultipleComponent
Fields
m_DOTSDynamicBone
Declaration
public DOTSDynamicBoneClass m_DOTSDynamicBoneField Value
| Type | Description | 
|---|---|
| DOTSDynamicBoneClass | 
Methods
Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | |
| EntityManager | dstManager | |
| GameObjectConversionSystem | conversionSystem | 
Implements
      IConvertGameObjectToEntity