Class DOTSDynamicBoneIndependantMultipleComponent
This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.
Inheritance
System.Object
    DOTSDynamicBoneIndependantMultipleComponent
  Implements
IConvertGameObjectToEntity
  Namespace: DOTSDynamicBone
Assembly: cs.temp.dll.dll
Syntax
public class DOTSDynamicBoneIndependantMultipleComponent : MonoBehaviour, IConvertGameObjectToEntityRemarks
This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.
Fields
Bones
Declaration
public List<DOTSDynamicBoneClass> BonesField Value
| Type | Description | 
|---|---|
| List<DOTSDynamicBoneClass> | 
RigComponent
Declaration
public RigComponent RigComponentField Value
| Type | Description | 
|---|---|
| RigComponent | 
UseUniqueRigComponents
Declaration
public bool UseUniqueRigComponentsField Value
| Type | Description | 
|---|---|
| System.Boolean | 
Methods
Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | |
| EntityManager | dstManager | |
| GameObjectConversionSystem | conversionSystem | 
GetMeshRenderers(RigComponent)
This returns a list of SkinnedMeshedRenderers attach to the given RigComponent
Declaration
public List<SkinnedMeshRenderer> GetMeshRenderers(RigComponent rig)Parameters
| Type | Name | Description | 
|---|---|---|
| RigComponent | rig | 
Returns
| Type | Description | 
|---|---|
| List<SkinnedMeshRenderer> | 
Implements
      IConvertGameObjectToEntity