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    Class DOTSDynamicBoneIndependantMultipleComponent

    This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.

    Inheritance
    System.Object
    DOTSDynamicBoneIndependantMultipleComponent
    Implements
    IConvertGameObjectToEntity
    Namespace: DOTSDynamicBone
    Assembly: cs.temp.dll.dll
    Syntax
    public class DOTSDynamicBoneIndependantMultipleComponent : MonoBehaviour, IConvertGameObjectToEntity
    Remarks

    This is a component that creates a multiple DOTSDynamicBone_BufferElements onto an Entity.

    Fields

    Bones

    Declaration
    public List<DOTSDynamicBoneClass> Bones
    Field Value
    Type Description
    List<DOTSDynamicBoneClass>

    RigComponent

    Declaration
    public RigComponent RigComponent
    Field Value
    Type Description
    RigComponent

    UseUniqueRigComponents

    Declaration
    public bool UseUniqueRigComponents
    Field Value
    Type Description
    System.Boolean

    Methods

    Convert(Entity, EntityManager, GameObjectConversionSystem)

    Declaration
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    Parameters
    Type Name Description
    Entity entity
    EntityManager dstManager
    GameObjectConversionSystem conversionSystem

    GetMeshRenderers(RigComponent)

    This returns a list of SkinnedMeshedRenderers attach to the given RigComponent

    Declaration
    public List<SkinnedMeshRenderer> GetMeshRenderers(RigComponent rig)
    Parameters
    Type Name Description
    RigComponent rig
    Returns
    Type Description
    List<SkinnedMeshRenderer>

    Implements

    IConvertGameObjectToEntity
    In This Article
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