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    Class DOTSDynamicBoneComponent

    This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the IndependantDOTSDynamicBoneComponent

    Inheritance
    System.Object
    DOTSDynamicBoneComponent
    Implements
    IConvertGameObjectToEntity
    Namespace: DOTSDynamicBone
    Assembly: cs.temp.dll.dll
    Syntax
    public class DOTSDynamicBoneComponent : MonoBehaviour, IConvertGameObjectToEntity
    Remarks

    This is a component that creates a single DOTSDynamicBone onto an Entity. If you want more please use the DOTSDynamicBonesComponent or the IndependantDOTSDynamicBoneComponent

    Fields

    m_DOTSDynamicBone

    Declaration
    public DOTSDynamicBoneClass m_DOTSDynamicBone
    Field Value
    Type Description
    DOTSDynamicBoneClass

    Methods

    Convert(Entity, EntityManager, GameObjectConversionSystem)

    Sets up the Entity during conversion

    Declaration
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    Parameters
    Type Name Description
    Entity entity

    The entity the GameObject will be convert to.

    EntityManager dstManager

    The provided Entitymanager for conversion.

    GameObjectConversionSystem conversionSystem

    The provided GameObjectConversionSystem for conversion.

    Start()

    Declaration
    public void Start()

    Implements

    IConvertGameObjectToEntity
    In This Article
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