Interface IDOTSDynamicBoneCollider
Assembly: cs.temp.dll.dll
Syntax
public interface IDOTSDynamicBoneCollider : IBufferElementData
Properties
m_Bound
Declaration
TransformsExtensions.Bound m_Bound { get; set; }
Property Value
Type |
Description |
TransformsExtensions.Bound |
Constrain bones to outside bound or inside bound
|
m_Center
Declaration
float3 m_Center { get; set; }
Property Value
Type |
Description |
float3 |
The center of the sphere or capsule, in the object's local space.
|
m_Direction
Declaration
TransformsExtensions.Direction m_Direction { get; set; }
Property Value
Type |
Description |
TransformsExtensions.Direction |
The axis of the capsule's height.
|
Methods
Collide(ref float3, Single)
Declaration
bool Collide(ref float3 particlePosition, float particleRadius)
Parameters
Type |
Name |
Description |
float3 |
particlePosition |
|
System.Single |
particleRadius |
|
Returns
Type |
Description |
System.Boolean |
|