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    Interface IDOTSDynamicBoneCollider

    Namespace: DOTSDynamicBone.Collision
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IDOTSDynamicBoneCollider : IBufferElementData

    Properties

    m_Bound

    Declaration
    TransformsExtensions.Bound m_Bound { get; set; }
    Property Value
    Type Description
    TransformsExtensions.Bound

    Constrain bones to outside bound or inside bound

    m_Center

    Declaration
    float3 m_Center { get; set; }
    Property Value
    Type Description
    float3

    The center of the sphere or capsule, in the object's local space.

    m_Direction

    Declaration
    TransformsExtensions.Direction m_Direction { get; set; }
    Property Value
    Type Description
    TransformsExtensions.Direction

    The axis of the capsule's height.

    Methods

    Collide(ref float3, Single)

    Declaration
    bool Collide(ref float3 particlePosition, float particleRadius)
    Parameters
    Type Name Description
    float3 particlePosition
    System.Single particleRadius
    Returns
    Type Description
    System.Boolean
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