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    Class DOTSDynamicBoneNaturalColliderComponent

    adds a DOTSDynamicBoneNaturalCollider_Tag to an Entity

    Inheritance
    System.Object
    DOTSDynamicBoneNaturalColliderComponent
    Implements
    IConvertGameObjectToEntity
    Namespace: DOTSDynamicBone.Collision
    Assembly: cs.temp.dll.dll
    Syntax
    public class DOTSDynamicBoneNaturalColliderComponent : MonoBehaviour, IConvertGameObjectToEntity
    Remarks

    This This component isn't used anuymore since the removal of the old Collision V1 system

    Fields

    rigComponent

    Declaration
    public RigComponent rigComponent
    Field Value
    Type Description
    RigComponent

    RigComponent

    Methods

    Convert(Entity, EntityManager, GameObjectConversionSystem)

    Declaration
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    Parameters
    Type Name Description
    Entity entity
    EntityManager dstManager
    GameObjectConversionSystem conversionSystem

    Implements

    IConvertGameObjectToEntity
    In This Article
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