Class DOTSDynamicBoneNaturalColliderComponent
adds a DOTSDynamicBoneNaturalCollider_Tag to an Entity
Inheritance
System.Object
DOTSDynamicBoneNaturalColliderComponent
Implements
IConvertGameObjectToEntity
Namespace: DOTSDynamicBone.Collision
Assembly: cs.temp.dll.dll
Syntax
public class DOTSDynamicBoneNaturalColliderComponent : MonoBehaviour, IConvertGameObjectToEntity
Remarks
This This component isn't used anuymore since the removal of the old Collision V1 system
Fields
rigComponent
Declaration
public RigComponent rigComponent
Field Value
Type | Description |
---|---|
RigComponent | RigComponent |
Methods
Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | |
EntityManager | dstManager | |
GameObjectConversionSystem | conversionSystem |
Implements
IConvertGameObjectToEntity