Class DOTSDynamicBoneNaturalColliderComponent
adds a DOTSDynamicBoneNaturalCollider_Tag to an Entity
Inheritance
System.Object
    DOTSDynamicBoneNaturalColliderComponent
  Implements
IConvertGameObjectToEntity
  Namespace: DOTSDynamicBone.Collision
Assembly: cs.temp.dll.dll
Syntax
public class DOTSDynamicBoneNaturalColliderComponent : MonoBehaviour, IConvertGameObjectToEntityRemarks
This This component isn't used anuymore since the removal of the old Collision V1 system
Fields
rigComponent
Declaration
public RigComponent rigComponentField Value
| Type | Description | 
|---|---|
| RigComponent | RigComponent | 
Methods
Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | |
| EntityManager | dstManager | |
| GameObjectConversionSystem | conversionSystem | 
Implements
      IConvertGameObjectToEntity