Class DOTSDynamicBoneCollider
This is a Preset collider for the DOTSDynamicBoneCollisionSystem
Inheritance
System.Object
DOTSDynamicBoneCollider
Assembly: cs.temp.dll.dll
Syntax
public class DOTSDynamicBoneCollider : MonoBehaviour
Fields
Enable
Declaration
Field Value
Type |
Description |
System.Boolean |
This represents the type of collider the DOTS Dynamic Collider represents
|
FallbackToParicleRadiusOnNullPhysicsCollider
Declaration
public bool FallbackToParicleRadiusOnNullPhysicsCollider
Field Value
Type |
Description |
System.Boolean |
|
m_Bound
Declaration
public TransformsExtensions.Bound m_Bound
Field Value
Type |
Description |
TransformsExtensions.Bound |
|
m_Center
Declaration
Field Value
m_Direction
Declaration
public TransformsExtensions.Direction m_Direction
Field Value
Type |
Description |
TransformsExtensions.Direction |
|
m_Height
Declaration
Field Value
Type |
Description |
System.Single |
|
m_Radius
Declaration
Field Value
Type |
Description |
System.Single |
|
Persistant
Declaration
Field Value
Type |
Description |
System.Boolean |
|
UseParticlePhysicsCollider
Declaration
public bool UseParticlePhysicsCollider
Field Value
Type |
Description |
System.Boolean |
|
UseUnityPhysicsCollider
Declaration
public bool UseUnityPhysicsCollider
Field Value
Type |
Description |
System.Boolean |
|
Methods
HasPhysicsShape()
Declaration
public bool HasPhysicsShape()
Returns
Type |
Description |
System.Boolean |
|
Converts the collider into a DOTSDynamicBoneCollider_BufferElement
Declaration
public DOTSDynamicBoneCollider_BufferElement ToDOTSDynamicBoneCollider_BufferElement(GameObjectConversionSystem conversionSystem, Transform BoneRoot, bool IsCollided = false)
Parameters
Type |
Name |
Description |
GameObjectConversionSystem |
conversionSystem |
GameObjectConversion system
|
Transform |
BoneRoot |
|
System.Boolean |
IsCollided |
|
Returns