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    Class DOTSDynamicBoneCollider

    This is a Preset collider for the DOTSDynamicBoneCollisionSystem

    Inheritance
    System.Object
    DOTSDynamicBoneCollider
    Namespace: DOTSDynamicBone.Collision
    Assembly: cs.temp.dll.dll
    Syntax
    public class DOTSDynamicBoneCollider : MonoBehaviour
    Remarks

    This is a Preset collider for the DOTSDynamicBoneCollisionSystem

    Fields

    Enable

    Declaration
    public bool Enable
    Field Value
    Type Description
    System.Boolean

    This represents the type of collider the DOTS Dynamic Collider represents

    FallbackToParicleRadiusOnNullPhysicsCollider

    Declaration
    public bool FallbackToParicleRadiusOnNullPhysicsCollider
    Field Value
    Type Description
    System.Boolean

    m_Bound

    Declaration
    public TransformsExtensions.Bound m_Bound
    Field Value
    Type Description
    TransformsExtensions.Bound

    m_Center

    Declaration
    public float3 m_Center
    Field Value
    Type Description
    float3

    m_Direction

    Declaration
    public TransformsExtensions.Direction m_Direction
    Field Value
    Type Description
    TransformsExtensions.Direction

    m_Height

    Declaration
    public float m_Height
    Field Value
    Type Description
    System.Single

    m_Radius

    Declaration
    public float m_Radius
    Field Value
    Type Description
    System.Single

    Persistant

    Declaration
    public bool Persistant
    Field Value
    Type Description
    System.Boolean

    UseParticlePhysicsCollider

    Declaration
    public bool UseParticlePhysicsCollider
    Field Value
    Type Description
    System.Boolean

    UseUnityPhysicsCollider

    Declaration
    public bool UseUnityPhysicsCollider
    Field Value
    Type Description
    System.Boolean

    Methods

    HasPhysicsShape()

    Declaration
    public bool HasPhysicsShape()
    Returns
    Type Description
    System.Boolean

    ToDOTSDynamicBoneCollider_BufferElement(GameObjectConversionSystem, Transform, Boolean)

    Converts the collider into a DOTSDynamicBoneCollider_BufferElement

    Declaration
    public DOTSDynamicBoneCollider_BufferElement ToDOTSDynamicBoneCollider_BufferElement(GameObjectConversionSystem conversionSystem, Transform BoneRoot, bool IsCollided = false)
    Parameters
    Type Name Description
    GameObjectConversionSystem conversionSystem

    GameObjectConversion system

    Transform BoneRoot
    System.Boolean IsCollided
    Returns
    Type Description
    DOTSDynamicBoneCollider_BufferElement

    DOTSDynamicBoneCollider_BufferElement

    In This Article
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